Friday, February 17, 2012

Reverie Vomit's eleven of '11

Hello Everyone! I’m back with my favorite games of 2011. Of course I didn’t get to play everything I would have liked (Zelda: Skyward Sword comes to mind), but I think I got a good cross-section of 2011’s highlights. I had a lot of really fun experiences this year; I think developers are really starting to find how to best express the joy in games, while removing some of the frustration and tedium we gamers have become accustomed to. 2012 looks to be another banner year in gaming: Diablo 3, Mass Effect 3, and Bioshock: Infinite, to name a few, but for now, let us take a journey way back to the good ol’ year of twenty-‘leven. As Deckard Cain would say, “Stay awhile, and listen”.

11. Assassin’s Creed: Revelations (Action, Adventure / PC, PS3, Xbox 360 / Ubisoft)

The third installment of the second installment of this series (…wait, what?) improves, in many ways on its predecessor, Assassin’s Creed: Brotherhood, but mostly fails to fully measure up. If you’ve loved the series, like I have, many plot lines tie up as others unfold; it is a must play for those who want to learn the fate of Altair and Ezio, while slowly developing Desmond. The story is full of well-realized and interesting characters, fun and exciting plot devices and wonderful locales, but where AC really shines is in its gameplay. Not much has changed from its previous iterations, which is a welcome return to the fluid, mostly intuitive and occasionally frustrating environment traversal AC fans have come to love. In my opinion, the most glaring error in this installment was the addition of a tower defense game, thrown in as a punishment for losing previously captured sections of the city. Was this the best Assassin’s Creed, no, but it was a mostly fun and well-crafted gaming experience.

10. Deus Ex: Human Revolution (Action, Adventure / Mac, PC, PS3, Xbox 360/ Ubisoft)

I think what I love most about Deus Ex: Human Revolution is the aesthetic. You’re placed in a future world where gold neon and augmented humans rule. You are forced to choose a side in the war between those who choose to augment their bodies with cybernetics, and those who think the act is an abomination. Full of fun, stealthy combat and story-affecting choices, the only real problem with Deus Ex are the boss battles. Farming out any of your gameplay to another company rarely works, and here, you are punished for playing the game in the way Ubisoft intended, a mix of stealth and evasive combat, by having to trudge through these fight-or-die bosses. Besides a disappointing PowerPoint ending, Deus Ex has a real “human” story to tell. It looks beautiful, and is worth any gamer’s time.

9. Uncharted 3: Drake’s Deception (Action, Adventure / PS3 / Naughty Dog)

I don’t know how Naughty Dog can crank out the best Indiana Jones movies year after year, but they do. The set pieces and over-the-top action really shine in this heart-pounding and always entertaining action shooter. We finally get some real character development between Drake, Elena and Sully, that pulls at your heart while it satisfies your trigger finger. Unfortunately, the shooting mechanics were a pain to master, and I found myself having to play through sections many times before making any progress. It is punishing, but you are rewarded with intense and beautiful locales, fun platforming sequences, and great adventure. Indie would be proud.

8. Superbrothers: Sword and Sworcery (Adventure / iOS / Superbrothers and Capybara Games)

You know what I love about indie (as in “independent”, not “Indiana Jones”) games? They are allowed to take chances. Sword and Sworcery did just that. With its 8-bit look and gripping synthy music, S&S is more like playing a finely crafted piece of art than a game. Did I mention the music is awesome? The story is pretty basic, acquire the item, kill the beast, save the peoples, but it is told in such a fun and funny way, it feels completely fresh and engaging. It is sometimes dark, sometimes hilarious, sometimes sad, and sometimes magical. If you are a fan of Braid, Bastion, Limbo, and daring indie titles like these, this game is a must play. Did I mention the music is amazing?

7. Saints Row the Third (Action, Adventure / PC, PS3, Xbox 360 / Volition)

Saints Row the Third is disgusting, sexist, childish, ridiculous, asinine, and one of the most fun games I have ever played. Where to begin… I had to drive 80mph with an angry tiger in the passenger seat without hitting anything so he didn’t scratch me to death. I had to save a pimp from an S&M club using him as a horse in a gimp-style chariot race. I had to kill bunny mascots while avoiding death traps on a reality show called Professor Genki’s Super Ethical Reality Climax. I had to throw myself into oncoming traffic repeatedly to rack up insurance fraud cash. I drove a car that sucks up pedestrians into a giant cannon and used them as ammo. One of the characters speaks every line with auto tune. And spoiler: BURT EFFING REYNOLDS! This game is so shocking and hilarious; you have to see it to believe it. Volition’s philosophy: Is it fun? Keep it in. Is it tedious? Take it out. Why don’t more developers think this way?

6. The Witcher 2: Assassins of Kings (RPG / PC, Xbox 360 / CD Projekt RED)

You know how most RPGs give you “important” choices to make, later to find out they had little to no impact on the story (Dragon Age 2 ring a bell)? Well the Witcher 2 does not have that problem. I never played the first Witcher, but was easily able to get into the world. The story of the Witcher is rife with interesting lore, grey morality, and tough decisions that completely change the game. For instance, early on you are asked to side with one faction or another. Depending on this choice, you will have a completely different story, characters and locales. This is for 10 hours of content; it’s basically two completely separate games in one. The gameplay is challenging and doesn’t hold your hand in the early levels. You are forced to play defensively and learn to use all of your abilities even against lesser enemies. The look of the world is breathtaking and really shows off the graphical divide that is happening between PCs and current consoles at the end of their cycle. I’m very glad I got to play this game and would highly recommend it to gamers who love RPGs with real consequences.

5. Star Wars: The Old Republic (MMORPG / PC / Bioware)

Bioware really knows how to tell a story. I’ve played over 100 hours of this game and feel like I have barely seen any of it. Taking place a thousand years before the movies, you are asked to side with the Galactic Republic or the Sith Empire. Within these factions you are constantly making choices for good or ill that affect your character and the quests of which they are involved. The main story for each class is unique and wonderfully told, with twists, betrayals and shocking moments a plenty. The gameplay is your usual MMO fair, yet the animations add weight and a visceral impact to the combat. You have many ways to play with others, from groups of 16 working together to kill a world boss, down to the great solo play with your computer-controlled companion. SWTOR is more than an MMO, it’s a great game, and I am

looking forward to hundreds more hours experiencing it.

4. Bastion (Action / PC, Xbox 360 / Supergiant Games)

Bastion is something special. It is 15-bucks on Steam, stop reading this and get it right now… Go ahead I’ll wait... Back? Okay. The story is told quite literally by a lone drifter with a gravelly voice that narrates your every action. This sounds annoying, but it is wonderfully executed. You are a kid from a broken world, trying to build your home back to its former glory. The story is told through its music as much as its narration, introducing tragic and hopeful characters along the way, and an ending that will always stay with me. The music is such a magical blend of dusty guitars, melancholy vocals, break beats and eastern-influence, it oozes style. The gameplay is basic, yet very satisfying, giving you a myriad of ways to slay your foes, and many challenges along the way. Bastion is one of those special experiences I put up there with Limbo, Portal, and Sword and Sworcery. This is a game gamers will refer to for many years to come, don’t pass this one up.

3. The Elder Scrolls V: Skyrim (RPG / PC, PS3, Xbox 360 / Bethesda Studios)

Skyrim should have been my game of the year, but I played it on the PS3. Despite its game-breaking bugs, Skyrim is one of the greatest games ever made, period. Boasting over 300 hours of content, the world of Skyrim feels so alive and real, you forget you are not actually a Norse man hunting dragons. The systems in place to run this game are mind-boggling. Every NPC has a job, eats when it’s hungry, sleeps in its home, interacts with others, and generally acts like a real person would in most situations. This makes a game that is wonderfully dynamic and always changing. I’ve never had so much fun just walking around and discovering things. In my near 70-hours played I have barely touched the main story line; there is just so much to see and experience in Skyrim. It’s much more than a game, it’s a world.

2. Portal 2 (Action, Adventure, Puzzle / PC, PS3, Xbox 360 / Valve)

Not many games are truly funny. Not many games make you feel smart. Not many games are this fun. Portal 2 is the complete package. Spot-on gameplay? Check. Dazzling story with even better characters? Check. A world that is unique and compelling? Triple check. Everything from the pacing, the humor, the mechanics, the voice acting, the music, you name it, has such a polish, Wheatley could see the gleam from space. Portal 2 takes place in a long-abandoned scientific testing facility controlled by a ruthless AI named GLaDOS. You must escape using your wits and diverse and challenging game mechanics. You never feel so smart as when you figure out the solution to a room that has been irking you for hours. I don’t know how Valve does it, but Portal 2 is such a wonderfully fun and funny experience, it is an absolute joy to play.

1. Batman: Arkham City (Action, Adventure / PC, PS3, Xbox 360 / Rocksteady Studios)

Let me preface this by saying I am a Batman fan… ok maybe that is too tame… I am a Batman super fan; he is my favorite superhero, hands down. In 1989, Tim Burton first showed me his take on the Caped Crusader, and 20 years later, Rocksteady’s Batman: Arkham Asylum took me to a whole new level of affection for the character. Since then I have been scouring the streets of Gotham, reading “The Killing Joke”, “Hush”, “The Dark Knight Returns”, “Year One”, and the current series of comics. “The Dark Knight” is in my top 5 favorite movies of all time. Why am I telling you this? I want to make my bias clear up front. It is one factor into why Batman: Arkham City was my 2011 game of the year, but it is by no means the most important. Here it what is: this is the most fun game I have ever played. The controls are perfect, tight, intuitive, responsive, and the actions feel like they are supposed to. The combat is sublime, and always make you feel like a larger-than-life superhero. The streets are teeming with villains, and the story is one of the very best Batman stories ever told. If I had a complaint it would be that sometimes I felt like I was being pulled in too many directions at once, with TOO MUCH to do, but what a great complaint to have. Mark Hamill and Kevin Conroy give Oscar worthy performances as the Joker and Batman; Hamill won this year’s Spike VGA for best voice actor. This is a game I rushed through because I couldn’t wait to find out what happened next, but at the same time, always wanted to linger to discover all of Arkham City’s secrets. Rocksteady shows a real care to detail and polish that so many games don’t have these days. I am excited to play this again and again, and can’t wait to see what Rocksteady has in store for us next.

Well, that does it for my 11 of 11. What were some of your favorite games? Did I miss anything you think should be on the list? Did you agree or disagree with any of my selections? With excellent games like these and what we have in store for 2012, damn it feels good to be a gamer!

Wednesday, February 23, 2011

Hey, I Made Something!

A few months back my computer monitor died. Searching around the internet told me that my problem may be a blown capacitor and it was a $2 part. So I called around. The cheapest repair I could find was over $100. I thought, "How hard can it be to replace a capacitor?"

I had a soldering gun left over from recording school; I had only used it for repairing microphone cables. Armed with some technical advice from my friend Nick, I cracked the monitor open, found the blown capacitor,
replaced it and...

It worked!

I spent two hours labor and $5 in parts. In yo FACE Best Buy!

I was energized. Hungry for more, I found some podcasts focusing on making and modding electronics. My next project was a simple USB phone charger made from a hand-crank flashlight.

That was fun, what else can I do? I always wanted one of those iPod chargers with the built-in sound system, maybe I can make one of those!

First I needed some parts. Goodwill was pretty lackluster, but I picked up a clock radio that seemed to work fine. I messed around, touching the leads on the amplifier chip until I found an input that would work, and soldered an RCA cable in place. Technically it made sound, but the speaker was so small, it was an affront to the ears.

Searching through my garage turned up my 16th birthday present: an old Sony CD player boom box back from the days when CD players were a rarity; I treasured it. This would make the perfect guts.

Pulling apart the boom box was difficult, but eventually I got the main board separated from all of the components. The original power supply for this thing was HUGE, there had to be a better way. I bought a multimeter and figured out the voltages I would need to power the system. If you're like me, you keep a stockpile of old power supplies from electronics long since forgotten. I found one with the correct voltage (12v DC) and hardwired it to the board.

A few minor sparks and smoke, but it powered up.

Along the way I ran into some hiccups: the clock power was AC instead of DC, the 30-pin connector for the iPhone is WAY too complicated for me to tackle, and moving the headphone jack and volume knobs to where I would need them took some experimenting. Oh and the volume knob. Hours of searching and asking around. No one carries 2-inch metal volume knobs! You know, the 70's-stereo receiver type? I finally found one that was close, but never really got what I wanted.

3-weeks of evenings passed and I had the working guts to an iPhone dock, with pretty decent mono sound and a digital clock. I think anyone who knew what they were doing could have made the whole thing in about an hour, but hey, it's the journey right?

Next was the case. I was a finish carpenter for 10 years so I figured this part would be cake.

Enter Murphy...

The box itself was pretty easy, it was the face that was the terror. My first two attempts ended up as scraps. I was down to my last piece of wood when finally, everything fell into place. The box took me about a week to finish thanks to the mistakes, but I ended up with something I'm pretty happy with.

The design is a little non traditional. We don't have a TV in our bedroom, but sometimes it's nice to stream something on the iPhone, like Netflix, and watch in bed. So I decided to make the dock in a landscape format. Additionally, I wanted to keep the whole thing very clean and simple. There is a headphone jack on the side for quiet listening, and to set the clock, you have to press the pots on the actual board, but hey, it works!

Let me know what you think! I may stain it, make it a darker color, haven't decided yet, right now it's still raw wood. It cost me about $20 in parts to make and I'm taking orders if you'd like to buy one. If you factor in the man hours, I think I could sell ya one for...

$1520.00 sound fair? At least I had a great time making it.

Thanks to Nick, Ali, my cousin Ryan, and my Dad for all your help and advice.

Tuesday, December 14, 2010

Minecraft.


www.minecraft.net

This game was made by one guy.

It costs around fourteen bucks.

It has 8-bit graphics.

There is no story.

There are no quests.

There are no bosses.

There are no spells.

There are no skill points.

There is almost no music.

And I can't stop playing it.

Let me try to explain. Minecraft dumps you on the shore of a randomly-generated 8-bit 3D world made entirely of cubes. There are trees made of cubes, mountains made of cubes, sand, water, lava, grass, snow, and precious metals like iron, gold and diamond.

"It is morning, I can tell by the giant square sun low in the sky. I have nothing, no weapons, armor or tools, not even a tutorial. What am I supposed to do?

"Hmm, I know I would feel a lot better if I had a weapon. How do these games usually start? I seem to be able to dig up blocks of sand and dirt with my bare hands and keep them, lets try it on that tree.

"Ahh now that I have some wood, what do I do? There's a crafting pane! Putting the wood in makes wood planks! Making a pole shape with the planks makes a pole, or a handle. Putting the planks in a square shape makes a work bench! Hmm what if I use the pole as a handle and put the wood planks in a sword shape


"Bang! Wooden sword! What else can I make? It would be nice to get some better materials, wood is pretty weak. What about a pick axe shape?

"Pow! Pick axe! Now I can get some stone. Let's make a stone sword, how 'bout some stone armor! Stone pick axe seems to work much faster and last longer, I think I'm getting the hang of this.

"Ok it's starting to get dark, how am I going to see in this dark? I got some coal while picking the stone, ah I can make torches, good deal. What are those noises?"

Gurgling...

Moaning...

Whispering...

Footsteps...

"Oww an arrow wtf? A skeleton! AHH he is killing my ass! SWORD QUICK AHHH! Ok I'm dead... ugh I dropped all of my stuff and I'm back where I started, and it's still night!

Day 2

"Ok, after a night of repeatedly dying at the hands of zombies and skeletons I've learned a valuable lesson: if I'm going to survive, I need to get a shelter built pronto. I light my new house with torches, make a door, some glass windows using the stove I built and some sand and now I'm pretty well protected. Whew!

"During the day I find a cave. Let's follow this down, I'm going to need a lot of torches. It gets dark fast, I can hear monsters in the dark. Delving deep into the earth I come across precious metals, endless passageways, lava, and even a dungeon full of enemies and treasure! This world is huge! It's scary and full of discovery! I feel like a kid again! Like I'm in my fort keeping the monsters at bay!

"My shelter becomes a house. My house becomes a becomes a castle. I build an elaborate mine cart system. I have switches that control far away devices, huge traps that kill the monsters for me and collect their loot. I grow crops, decorate my citadel with bookshelves and colorful paintings, and craft diamond weapons to slay my enemies. I even build a magical gateway that takes me to a terrifying nexus world!



"How long have I been playing this?

There is no story.

There are no quests.

I am alone.

This is incredible."

Reverie Vomit's ten of '10

I wanted to take a crack at the whole "top ten" list thing, so here are my top 10 games of 2010. I actually played more games from 2009 than 2010 this year, some of which would place higher than many of the current year's titles, but hey, you have to draw the line somewhere.

Disclamer: I neither had the time, nor the budget to play everything. For instance, I have yet to play "COD: Black Ops", or "Assassin's Creed: Brotherhood", or any Xbox exclusives for that matter (looking at you "Limbo"), so please take my list with a grain of salt. That being said I would love to hear any recommendations you have for your favorite games of the year!

Next to the title for each game are the game-style, platform, and developer, respectively.

Here we go!

10. Bit. Trip Beat (Rhythm / iPhone / Gajin Games)

"Bit. Trip Beat" is "Pong" meets Paul Oakenfold in this retro-trippy, rhythm game. More than a little difficult, I spent hours being punished only to return for more. The music is fun, thumping, 8-bit fair that sets the old-meets-new tone for the game. The stylistic graphics, matching that of the games music, make this a challenging and fun title I must recommend to gamers looking to reminisce about their early days of gaming.

9. Rimelands: Hammer of Thor (RPG / iPhone / Diceworks Games)

"Rimelands" is a marriage of modern dungeon-crawler gameplay and classic D&D elements. Much like the previous years "Dungeon Hunter" (Gameloft), in most ways "Rimelands" is a "Diablo" (Blizzard) clone; this is a good thing. The combat system, however, is decidedly unique. A set number of dice is rolled to determine hits, misses and defense. I found the system quite enjoyable and the variety of spells and tactics to be fun and challenging. Now, if only it had an ending...

8. Game Dev Story (Time Management / iPhone / Karisoft)

Ever want to run a game company? Me neither! "Game Dev Story" makes it seem super fun. And wow is it easy to make millions of dollars in this industry...apparently. This game has the most rewards-per-minute I've ever experienced. Couple that with the pitch-perfect pacing and you just don't want to put it down. You start as the director of a small game company, choose what type of game you want to make, higher the personnel necessary to make the game, make sure everything is on budget and finally release the game to public scrutiny. Sounds fantastic doesn't it? Trust me, you have to play it to get it. Definitely one of the most smile-inducing games I played this year.

7. God of War 3 (Action, Adventure / PS3 / Sony Computer Entertainment, Santa Monica Studio)

"GOD OF WAR"!!! This game is HUGE! It's MEAN!! It's TESTOSTERONE INCARNATE!!! BOOBIES!!!! Santa Monica has really gone all out with this title. The game play is highly satisfying, the pacing is spot on and the game design is wonderful. It is truly a sight to behold. The boss battles, the enormous set pieces, this is a Hollywood blockbuster on steroids. I found the ending to be somewhat implausible from a character standpoint, but the ride was absolutely thrilling.

6. Plants vs. Zombies (Tower Defense / iPhone / Popcap)

I know, this game is actually came out in 2009, but I'm not reviewing that version (which I did purchase for the PC back then). This is a review of the 2010 iPhone version! "Plants vs. Zombies" really shines with touch controls. This one of only a couple of games my wife will play over and over. The graphics and game play are super fun as you try to defend your home from a horde of ravenous zombies! This has something for all types of gamers.

5. Star Craft 2 (RTS / PC / Blizzard Entertainment)

Let's just admit it, "Star Craft" is the king of real-time strategy, and Blizzard is possibly the king of game developers, they're definitely the most profitable. The production value of this title is through the roof. Everything from the voice acting to the multi player maps are polished to a fine sheen. I found the campaign to be well paced, fun, and beautiful to behold. Its obvious merits withstanding, I would have preferred that the cut scenes were pre rendered, rather than using the in-game engine with my getting-quite-old graphics card. Also, the learning curve, especially in the multi player ladder system, is quite steep. It seems unbalanced when you can defeat multiple NPC opponents on high difficulties, but don't stand a chance against the lowest of human counterparts. I had a lot of fun and equal frustration with this game, mostly due to my own ineptitude.

4. Heavy Rain (Interactive Fiction / PS3 / Quantic Dream)

Man this game is heart-racing! "Heavy Rain" broke so many barriers, it was an experience that changed what I thought games could do. You decide how the story plays out. There is no "game over" screen. If a character dies because of your choices, that character will not return in the rest of the story. This also creates a myriad of different endings and plot twists that make re playability high. I have yet to revisit "Heavy Rain" because the experience was freaking intense! I guess I'm still deciding if I want to put myself through this game again, haha.

3. Mass Effect 2 (RPG / PC, Xbox 360,(PS3 soon) / Bioware)

Bioware is currently my favorite developer. Their stories are so well told, and finally in "Mass Effect 2", unlike the previous installment in the series, the game play has been brought up to match. The choices you make, the incredible graphics, the thrilling design, this game is phenomenal. You learn to love your team, making the final battle exciting on a level rarely achieved in any medium. I played through this game twice back-to-back in order to experience the extremes of the story telling. As a paragon, I was able to save the lives of all of my crew, but as a renegade, I lost one. While my first play through had a somewhat underwhelming ending, I must say losing the crew member really gave a deep emotional impact to the overall story. This marks the first time I have played a game and have been glad for the mistakes I had made. In any case, there are many ways to experience this deep and highly entertaining story. "Mass Effect 2" will top many lists this year.

2. Minecraft (Open-world RPG / PC / Mojang Specifications)

This game is like fourteen bucks (the price is in euros, I forget what it was in dollars). There is no story. There are no quests. There are no bosses. There is almost no loot. The graphics are 8-bit. There is almost no music. And I haven't been addicted to a game like this since WoW. This game makes me feel like a kid, a kid who is afraid of the dark. A kid playing legos hiding from invisible enemies in the dark. If you would like to read more, I go into greater detail in a post. Do not miss this game.

1. Red Dead Redemption (RPG / PS3, XBox 360 / Rockstar San Diego)

"Red Dead Redemption" made me LOVE a genre I hated as a child. I won't go into a full rave about Red Dead, as I've written a post previously, but man, what a rich and wonderful world Rockstar has re imagined. I could play this game forever.

What a great year for games! What were your favorites?

On the docket for next year: Old Republic, Portal 2, Uncharted 3, Oblivion 5, Arkham City and Dragon Age 2, to name a few! Where will we find the time?! What are you most looking forward to next year?

Wednesday, August 4, 2010

Experiencing Red Dead Redemption

I hate Westerns. Always have.

Until now.

What an experience this game was! Red Dead Redemption puts you in a world so lively, gritty and beautiful, it sometimes feels more like an MMO than a sandbox RPG. Rockstar has raised the bar again with this haunting take on the old west. I didn't want this game to end, but when it did, what a great end it was.

The main elements of this game were all there. Pitch-perfect storytelling, fun and intuitive game play, interesting and quirky characters, and beautiful vistas. Besides a few graphical bugs (rocks floating, people getting stuck in scenery), the whole experience was engrossing and entertaining.

I call it an experience rather than a game because you are truly in control of your own journey. You can spend hours simply wandering the countryside, encountering people who put the "strange" in stranger, hunting boar, picking flowers, breaking horses, killing bandits, herding cattle, anything you can think of that is associated with the old and wild west. Hell I spent a good portion of my time just playing poker. Not to say the story isn't excellent, it's just that the rest of the world is so full and exciting, I really wanted to take my time to experience it all.

It's 1910. You, John Marston, are an ex-bandit tasked with killing your former compatriots at the whim of corrupt government men holding your family hostage.

Hilarity ensues.

Ok, it is by no means hilarious. It is often dark, sad, political, intriguing, but with a nice dusting of charm and comedy. Someone said earlier this week that a good game story is made true by its ending, and I think that fits the bill nicely here. I kept trying to guess the plot, and I was happily never correct. Just when I thought it was over, there was so much left to do. Even now that I've completed it, I will be going back to finish some of the many challenges Red Dead offers up. Like I said, I didn't want it to end and I still don't.

That was the cursory story, the one Rockstar wrote for you, but where the real experience was, the things people talk about, were the personal and unique adventures each had. I've heard tell of flying villagers on mountain tops. Galloping across a Mexican plain into the sunset while stirring guitar played the soundtrack. Climbing the highest peak to find a majestic bald-eagle perched atop, and swiftly blowing its head off with a shotgun. Watching along a roadside as a Chinese man cries over his dead brother. Saving a woman being strung up by bandits by shooting the noose from her neck.

And the horses.

You know, if these were cars, I wouldn't care the slightest when they finally gave out. In Red Dead, your horse is an extension of yourself. My first horse was one I had seen in the distance against a stormy sky, lassoed, broke and rode him through hell and high water. While searching for cannibals in the hills above Armadillo, out of no where, a mountain lion eviscerates my steeds belly, nearly killing me in the process. As I'm mourning the loss, a pack of boars rush me from either side and I once again barely escape with my life.

Hey nature, give me a second you jerk!

I had similar stories with the following horses, and each left me staring at the body of my fallen friend, trying to process what just happened. My final horse died in a very similar way to my first, cougar attack. I had had it with cougars at this point, and Moby-Dick'd their asses into extinction.

Hmm I see why that is not a popular phrase.

Red Dead Redemption not only gives you a wonderful story, but a deep and engrossing world full of individual stories, ones that vary widely from person to person. Its world is so full of character and wonder, I could spend hours living within it. What other medium can do this? Roger Ebert, have anything to say?

Sunday, July 4, 2010

Batman: The Game, The Comic, The Legacy

My game of choice the past two weeks has been the 2009 Game-of-the-Year-nominee, "Batman, Arkham Asylum." Gamefly sent me this gem while I was in the opening stages of "Red Dead Redemption", and because I want to get the most value for my Gamefly-dollar, I took a break from cattle-russlin' to do some Joker-russlin'. I wasn't disappointed.

I have always loved Batman. His dark past, his interesting and colorful foes, his genius detective skills were all very appealing to a young man of 10. So hearing so much praise for this game I was more than a little excited going in. Because of Batman's rich history in movies, television (I loved the cartoon as a kid) and comics, this game had a lot to live up to.

One thing I think Arkham Asylum really did right was giving the game it's own original story and universe. I was happy this wasn't another movie rip-off, although most of the voice actors were from the cartoon and video series, staring Mark Hamil as the Joker. By the way, he is fantastic in this. All of the voice actors are lively and perfectly matched. They jumped off of the screen, and often brought a smile to my face.

The game play and combat were very satisfying. Punches felt solid, your acrobatics seemed natural and amazing, and the gadgets were fun and inventive. My only gripe, albeit small, was the save system. Maybe I'm and idiot, but I couldn't figure out how to manually save, and the game never tells you when you have reached a checkpoint. Turning off the game I was always wondering just how far back I would have to start tomorrow.

As the challenge of Arkham Asylum ramped up, a deeper sense of the Batman universe opened as well. Unlockable bios and back-story for many MANY characters were revealed. Who ever heard of "Calendar Man"? What a stupid foe! But there he was, debuted in a 1985 comic. Some of the villains went back to the mid 1930's and I really found a deep story that spans over 700 comics.

Batman is OLD!

I've never been all that interested in comics. I know, it's the missing garnish in my nerd salad. This game, with all of it's deep history attached, more than any other Batman I've encountered, made me want to discover this worlds history, to read the comics and see Batman in his original element. I downloaded the comic reader for the iPhone and read thru a few later that night. The artistry and story were nothing less than jaw-dropping. I'm so glad I finally have an "in" to this missing part of nerddom.

Did anyone see "The Dark Knight"? That movie freakin' rocks. Every time I see it I get something new.

Sure Batman has had his dark times, the 70's show was pretty lame in my opinion, the second thru fifth movies were terrible, "Tonight, Hell freezes over!". Ugh I couldn't even make it to the end of that one. But Batman, it seems is going thru a Renaissance, a rebirth into what we always wanted him to be: a gritty, grounded, genius detective with solid action and compelling story. It is such an exciting time to be a fan of Gotham and the Dark Knight, I can't wait to see what's in store for the Caped Crusader!

/Highfive Chris Nolan!

Friday, July 2, 2010

The Studio

It started with an empty garage. Mixing in a small bedroom dependent on my sons sleep schedule told me right away I was going to need something better, somewhere I could track and mix whenever I needed. I drew up a plan, bought the studs and PT plate and went to work.

Phase One: Framing

I've worked with my father in finish carpentry for around ten years, so it only made sense to do most of the work myself. Beginning in mid April, my father, Dean Ivester and I knocked out most of the framing in one Saturday.

Phase Two: Electrical and Duct

I hired a licenced electrician to run the wire, as I have no experience in this. He did the whole thing in two evenings. Track lighting, sconces, two separate 20amp breakers for the control room and live room, and dimmers.

The duct was going to be too expensive to hire out so my Dad and I tried our best with it. A friend who was a professional in the field inspected our work and signed off.

Phase Three: Insulation

Did this myself over a week period. Very boring, but I did catch up on an audio book I had been meaning to listen to.

Phase Four: Soundboard and Sheetrock

Although I did most of this phase myself, I was fortunate to have some great friends come out and help. Dean Ivester, Michael Nelson and Lucas Adams all helped me get this phase completed quickly. First we covered all walls with 1/2 inch Celetex (sound board). This stuff is a pain to work with, very dusty and fibrous. Next we put up the sheet rock and we were ready for mud.

Phase Five: Mud

I hired a long-time family friend to do this step, as I have no experience with it. Over the course of three days, he mudded and sprayed the walls for texture. The texture was added only in the control room in order to match the existing walls.


Phase Six: Paint

I hate painting. Again I did most of this myself over three days, but I was happy to have the help of my wife for several of those evenings. She also helped my pick out the colors, as I am colorblind, maybe that's why I hate painting. Everything got two coats of primer and two coats of color, however, the control room took four coats of primer because of the existing wall color.

Phase Seven: Doors and window

My Dad installed all of the doors during times I was unable to help. The three doors are exterior solid-core as to allow the minimum sound transference. Weather stripping works wonders for keeping sound out.

The first thing I had ever bought for this project was the glass for the window between the control room and live room. It was custom made, vacuum-sealed with two different thickness as to not transfer sound waves. We put weather stripping on the stops and sealed it up tight.

Phase Eight: Floors

The floors went down so fast I couldn't believe it! I went with an oak laminate. Now I don't really like oak, I would have much preferred maple, but it was on sale and less than half the price of the latter. Thanks to my Father-in law Joel Huffman, and Michael Nelson, we knocked this out in about two hours!

Phase Nine: Finish

My Father pitched in again and we had the casing and base complete in couple of days. I caulked them all to insure no air or sound would escape. Foam insulation was applied to seal all gaps in the doors and window.

Phase Ten: Diffusors

I build some frames and purchased fabric to cover them. Inside, I used the last of the insulation and attached them to the walls. I was able to reuse my store-bought diffusors in the live room and along the back wall of the control room. This, however, was not enough to cover every space needed, so a further diffusor purchase will have to be made.

Phase Eleven: Move in!

Breaking down and hooking everything up again took about two long days. Ryan Saari helped me move in the couch, woo hoo thanks Ryan! I ended up being short one patch cable, and a DVI cable went bad on me, but otherwise, everything went very smoothly. Below is a quick tour of the control room and live room.



Today I put up the pictures and performed the final cleaning. It feels so good to have a space to do my work again! The addition also makes our house feel much bigger. I couldn't have done it without the hard work and charity of my good friends and family.